Popfly, a platform developed by Microsoft to help people create and share games with their friends, was shut down this week, according to a blog post on the project's Web site. It's not a total loss to the gaming community, however, since Microsoft decided to open source the code and host it on CodePlex for anyone who still wants to tinker with the game engine.
Popfly team member John Montgomery writes, "Unfortunately, on August 24, 2009 the Popfly service will be discontinued and all sites, references, and resources will be taken down. At that time, your access to your Popfly account, including any games and mashups that you have created, will be discontinued. However, Microsoft is still very much dedicated to helping you express your creativity and pursuing a path to software development and offers multiple products to help along the way."
Although the project has been officially shut down, Popfly developers say there are a number of different directions to go with the code:
* Example code for a simple, general purpose Silverlight game engine
* Create a Silverlight 3 scene / actor / behavior editor for the data format and make new games
* Porting the engine to run your games on other platforms, like XBox 360 or Zune via XNA Game Studio or client PC via WPF
* Building a copy of the game engine to use with your game data to post on your website.
* Fix multi-actor collision resolution and make Lots O' Peas go faster!
* Add new features like grid-based terrain, dialog trees, etc
What do you think? Is Popfly worth saving, or is it time to retire this project?