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A component based application framework for game development, with the goals of flexibility, extensibility, and performance. Developed in C# for Windo...
The syBR Engine is a multi-platform game engine written using C++. It's aim is to extensively use plugins in order to allow easy implementation o...
The plan is that xINSTALL will become the Xbox homebrew scene's free and open source universial/standard installation & configuration wizar...
BCB DirectX uses the Borland/Inprise C++Builder compiler to create a library of RAD components that accelerate DirectX Game development.
Adgali is a library for game programmation. It will provide: GUI interface, 2D graphics management with planes, sound and music management, video stre...
This is a C++ glue to SDL (Simple DirectMedia Layer) library- a low-level, cross-platform multimedia library. SDLmm will utilize C++ features while st...
The Open Media Toolkit is a powerful C++ framework for MacOS X and Windows aimed at the development of real time 2D/3D multimedia applications. It i...
SDL4Freepascal is a set of FreePascal units binding to the SDL (Simple Directmedia Layer) game development API.
SDL Perl is a multimedia binding for Perl, using the Simple DirectMedia Layer and OpenGL. Its homepage is at http://sdl.perl.org.
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL wi...