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The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is compl...
AllegroGL is a small library intended to allow Allegro applications to use OpenGL in Unix, Windows, Mac OS X and DOS.
Metamod:Source is an API manager that sits in between the Half-Life 2 Source Engine and game/mod DLL, allowing loaded Server Plugins to intercept and ...
Mokoi is a sprite based cross-platform game system. Games are self contain, allow easy distributing to a number of platform.
MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code. Mic...
Object Oriented Input System (OIS) is meant to be a cross platform, simple solution for using all kinds of Input Devices (KeyBoards, Mice, Joysticks, ...
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working wi...
IrrlichtSharp is a high performance port of the popular Irrlicht Graphics Engine. Rewritten completely in C#, it provides a pure .NET assembly for any...
Photon is an API which is designed primarily to ease creation of hardware accelerated 2D games with OpenGL and other open source & cross platform ...
DirectX 8 framework that takes care of the nitty-gritty of DirectX initialization and provides the client programmer with a simple interface: Initiali...