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Script Engine of a self-created scripting language, made with VB6 by a Filipino IT student, primarily intended for simple 2D games development, capabl...
Thatcher Ulrich's game engine testbed. A motley collection of experimental and not-so-experimental game- and graphics-oriented code. Public dom...
Mushroom GBALib is a simple C library for the Nintendo Game Boy Advance. It provides a thin layer over the GBA hardware to allow for maximum control a...
A warehouse of utilities and story source-code for Inform-based interactive fiction stories. Include simple examples of how to write inform, to librar...
Mission editing tools for Grand Theft Auto: Vice City.
A3DGE is an environment that allows to create a complete 3D game with no (or minimal) programming knowledge. Just define some 3D object, some maps, th...
Java based Multiaccess Device Independent (Mobile, Internet and Broadband) Portal Platform including Applications such as Mail, Calender, Contacts, Ne...
Optimized pixel perfect collision detection intended for use in 2-D games. This is intended for use with either Allegro or SDL (game-oriented IO l...
A collection of miscellaneous programs for Linux.
Pixel Color Collision Sprite collision-detection technique for use with Allegro-bitmaps Written in DJGPP and Allegro. Invented by Johnny13,july 2001...