6 Results for gaming

Create Fun Multiplayer Games Online With Arianne

Arianne

If you've got a knack for developing games and want to create one on an open source multiplayer online framework, then have a look at Arianne. Written in bare C and running on a Java platform, the application lets you focus on creating your game while Arianne does the heavy lifting on its server architecture.

What started out as a tiny app written in pseudo-C++ is now a client-agnostic server framework that uses Python for game description, MySQL in the backend, and a TCP transport channel to communicate with other players.



A Reviewer Gets a Closer Look at the EVO Console

What's the saying? The road to ruin is paved with good intentions? Though I am not a fellow Alabamian like reporter Dan Whisenhunt, I had my own reasons for hoping the Envizions EVO Linux Game Console would at least -- well, get a better review than it did.

The open source gaming console undoubtedly made a few mistakes long before it shipped its beta version to Whisenhunt for review. I'd dare say the first was calling it a gaming console. It isn't even quite right to call it an early adopter gaming console. Early adopter means, to me anyway, ready for the general public that is willing to accept a more than average amount of bugs, crashes, and temporary glitches -- it doesn't necessarily mean they are all developers. As a computer, I think the EVO console sounds as if it is probably workable. As a game console? Not yet.

Whisenhunt's criticisms were very valid (I certainly felt his pain as he reported them), and in conjunction with his observation that there's been a lot of local advertising for the console, I can't help but thinking this may be a significant step back for Linux gaming.



Envizions Announces 3-D Online Community for Linux Game Console

I have a confession: When I read press releases about Envizions' EVO Smart Console I am unsure if the company is run by self-assured, confident visionaries or if -- well, the situation is actually quite the opposite. I like (love?) the idea of an open source, Linux-powered gaming console. I like the potential it holds, the almost limitless features it could deliver, the creativity it could inspire.

I know that bringing hardware to market is rough, and that sometimes things get bogged down in regulatory processes and unexpected red tape. I know that balancing what you want to sell, what you want to deliver, and what your customers want, expect and request can be tricky. A company needs to hold on to its dreams and ideals -- and it needs to bring in cash in order to make those dreams and ideals happen.

It isn't easy, especially when you're selling something that isn't even at the early adopter stage. It's impossible to say if Envizions is going about this in the most logical manner -- it's uncharted territory. This is why Envizion's announcement of a 3-D online community (think Second Life) leaves me feeling even more conflicted about the EVO open source game console than ever.



CodeWeavers Updates CrossOver Games

CrossOver Games

If you're a gamer, you'll want to know about CodeWeavers' latest update for its popular gaming software. CrossOver Games 7.2.0 is now available for both Linux and Mac OS X, and includes a bunch of fixes, formal support for Spore, and an updated version of Wine.



We Do What We Must Because We Can: Valve Bringing Steam Client to Linux?

Valve Software was in the market a little over a year ago for a software engineer who would, among other duties, work with porting Windows-based games to Linux. No word on who got the job, or how that engineer's first anniversary review went, but evidently, this year was productive.

It seems, according to Phoronix, the Left 4 Dead demo (Windows client version) shipped with some very suspicious sounding Linux libraries. The file names (such as steamclient_linux.so) lend some weight to the theory that these files have little to do with the Linux server build.



Linux Game "System of Tomorrow" Ships in Two Weeks

Last month I wrote about the EVO Linux-based gaming console. The term gaming console seemed a bit misleading to me at the time -- it is ultimately where parent company Envizions Computer Entertainment would like the EVO to be -- but it is an early adopter system in the truest sense of the phrase.

The EVO Smart Console was originally scheduled for release on November 18th. It seems the FCC approval and testing process is taking longer than planned. Envizions expects the consoles to ship in the next two weeks. There are also two versions (in four configurations) available. Two versions? You guessed it -- Linux and Windows.