This website uses cookies to ensure you have the best experience. Learn more

Video Games Essay

585 words - 3 pages

Video games have benefited the entertainment industry from being a source of home theatre to individual training in skill, math, science and creativity arts. It's expense is marked on the ratings of its education, advanced technology, and popularity.Firstly, a popular game can derive from sources of plot, character, and theme which will improve an individual's creativity in arts, and hand-eye coordination skill. The task of role-playing genres are completing quests and earning professional skills. The characters in the game are your team, and there are frequently three to eight in a game, though only some of them may be able to fight at a time, and players have to balance their teams to use all their skills effectively. On the other hand, there are the classic games like NASCAR, and ...view middle of the document...

Games let people be creative and interact with their world whereas TV tells people what to think.Secondly, the advanced technology of games has demonstrated the complex aspects of programming and art combined to create digitally enhanced graphics. Information has increasingly allow thousands of people to meet in virtual environments where games can accomplish what TV could never in terms of addressing educational and social challenges. Technology has generally advanced from the "Pong", a home console arcade game to a boxed-like system of Playstation 3. The capacity of putting computerized data into a small unit has improved dramatically, and transforming the 2-D dimensions of graphics turned to realistic matters of 3-D dimensions. Therefore the data of programming and construction shaped the functions of math to physics.Thirdly, every game is educational in ideas and structures of thought - ways of making sense of the world. Just as Tetris, on the simple level of geometry, encourages you to discover previously unnoticed patterns in the natural landscape. And more sophisticated games can teach you how to recognize more complex interrelationships. The simulation gameSimCity, for example, immerses you in the dynamics of building and developing a city- creating neighborhoods, building roads, and managing the police force. In learning how to play the game, you develop an intuitive sense of how each aspect affects another. The result of a majority of games will highly increase an individual's knowledge to make sense and interpretation of the science world.The media of video games is an influential part of an individual to advancing education, training, medical treatment, or better government. Games have the matter of interpreting the world of science to reality in basics of functions and it's rising in the movement of evoluting far beyond pure entertainment.

Other Essays On Video Games

Videogames Effects on Kids Essay

297 words - 2 pages Anyone who has been aware of the advancements in technology, which have occurred over the past few decades, knows how popular video/digital games have become. They have evolved into a force in the lives of millions of Americans. Parents and teachers are rapidly developing more concern when they see their kids devoted to these videogames. This may be because videogames greatly influence the mental and learning processes of the younger

SWOT Of Nintendo WII Essay

988 words - 4 pages culturally unique to these countries has yet to be met. With the ability to develop game software and the product to play them on the Wii should succeed in these markets.Key Threats:Life cycle: In the video game industry game consoles do not have a long life cycle. Games and their systems usually are only popular for a few years. This is why it is critical to always keep improving the systems, adding new features and developing new games.Copyrights

Gametronics Report

3918 words - 16 pages devices for both education and entertainment, for which video games are a perfect fit. Even children that are involved in athletics for example are still a market as a game involving that sport can be created.The power from suppliers offers both a threat and opportunity. The supply that is in question is the intellectual abilities offered by game designers. These designers are often hard to work with and demand top salaries. This reality; combined

An essay discussing the increased risk of asthma in obese people

432 words - 2 pages culture has also become less active. With the increase of video games and computer technology, playing video games has taken precedence over physical activity. Children are more apt to ask for a new computer than a bicycle. This decrease in physical activity, also aids the body to store fat rather than burn it off.Asthmatics who manage their disease with steroid medications, either through inhalers or pill form, run the risk of retaining fluids, which leads to becoming overweight. With added weight it becomes difficult for the asthmatic to stay physically active. Often times even a short walk can bring about an asthma episode.

GETTING A JOB AS A VIDEO GAME PROGRAMMER A Video

1162 words - 5 pages their code from scratch, and had little need for standards, formal process, or a common language (Beck).Video games are an entirely different beast now. In their size and complexity, they have a lot in common with any large software application, and involve many of the Evans-3 same design problems. Hardware and operating systems are vastly more powerful than they used to be, which takes the focus off squeezing every ounce of performance out of the

Strategic Management Report For TC Company

7137 words - 29 pages %, increased by 26.6% than the second quarter (see Figure 1) (TC 2008). Appendix 1 indicates its organizational chart.Figure 1: Revenue Growth of TC (06Q4-08Q3)(: Revenue : Quarter-on-quarter increase : year-on-year increase)(Source: http://news.newhua.com/news1/net/2008/1113/0811131630135DC5FBE04K9J22AEF70C9HI9000525CEBJKE78357FBAK.html)TC's online gaming provides chess-card games, casual games, competitive games, and online chatting rooms. Yesteryear

Online Casino

978 words - 4 pages choose from. Whether you like online blackjack, online poker games like Texas Hold'em, video poker, online slots or sports betting, you have plenty of choices of online casinos.The internet gambling business is continuously changing and making huge advancements.Online casino provides just about any game you could possibly want to wager on. They offer even more than your typical casino on land, too. Think of just about any type of theme for a slot

Some Get More Addicted To Their Smartphones

632 words - 3 pages to express themselves to the public. Often times individuals who are severely disabled have a difficult time communicating and expressing their ideas with others. Social media gives them this great opportunity, but it also puts them at risk with becoming addicted to it and their smart phones. Many times individuals who are severely disabled really enjoy the games that can be installed onto smart phones. These games can provide both entertainment

Careers In Management Information Sciences

1514 words - 7 pages the largest and most important industries to the technology industry as a whole. All the new gadgets and hardware that business and society become increasingly reliant on would be useless if it did not have the instructions to follow which are found in software applications. My specific interest in this industry has to do with entertainment software. More commonly known as video games, entertainment software comprises the largest and broadest

Testing

5352 words - 22 pages . [10] T. Vandenberg, "Gamified classroom: Excel in Math by mastering monopoly," The Gamification Summit, San Francisco, CA, 2012. [11] J. B. Jones. (Oct 15th, 2012). Gamifying Homework. The Chronicle of Higher Education. [Online]. Available: http://www.chronicle.com/blogs/profhacker/gamifying-homewor/284 07. [12] S. Corbett. (September 19th, 2010). Learning by playing: Video games in the classroom. The New York Times. [Online]. Available: http

The Media And Children

650 words - 3 pages Parents will argue that other people are the reason their children are violent and usually take absolutely none of the blame, when in reality they should be taking a lot of the blame for violence among children. I believe media as a whole, including television, radio, movies, video games, news, et cetera, can be very detrimental to society and leads to a lot of violence among children with which we are dealing. I was always taught that what goes

Similar Papers

Grades Essay

503 words - 3 pages The Video Gamer There once was a kid named Drake who all his life he grew up with games. Hand held games, arcade games, PlayStation, nintendo, everything. Ever since he was 2 he has been playing games. His mom and dad have never really really liked him, as he made them spend so much money on video games. Vido games were Drakes life and he intended them to be his life forever. One day his parents told him that unless he kept a C average in school

Influence Of Rock Videos In Teenagers

346 words - 2 pages In 1999, Dylan Klebold and Eric Harris opened fire to several students and teachers at Columbine High School in Littleton, Colorado. Several students were injured, 12 students and a teacher were killed. After that, they committed suicide at the school's library. They did it because they were influenced by video games and a rock band called Marilyn Manson. This is a clear example of the influence that rock videos and video games have on

Eidos Interactive: Business Analysis

1497 words - 6 pages Eidos Interactive is an English company which makes video games. It is one of the best makers and developers and provides leisure and entertainment especially for young people. We know that nowadays the video games market is growing. "The industry has grown to rival every other entertainment manufacturer grossing more than 100 billion dollars annually worldwide" (Sam Hart, A call for quality, http://www.geekcomix.com/vgh/calqual.shtml, 05/12/02

A Gamer's Choice; Ati Or Nvidia

672 words - 3 pages When it comes to being a hard core gamer, a top-of-the-line video card is a must. A good one is required for most new games, at least the ones worth playing. Generally, picking out a video card comes to the biggest decision of all; ATI or NVIDIA? I, being an extreme gamer, would choose NVIDIA hands down. In the past, I had always used NVIDIA cards, but until six months ago, I bought my first ATI card, a 9800 Pro. As soon as I got home I