Rainbow Six Siege
When we look at video games at times we tend see them with glitches, bugs, lags spikes, and droped frames. So, when we start to think about the designers who made this, we think they had did a bad job at it. Although what most people don’t know about designing video games is that they take forever to make; for example, the game Red Dead Redemption 2 is coming out in the next few weeks and that game has been in the making for the past 11 years and there are still hundreds of bugs in the game. So, when looking at redesigning video games and how they could improve; one will be the game Rainbow Six Siege. Where if I could redesign this game from the ground up it could easily become one of the top 5 games in the world if played right which would be fixing hit registration, reducing toxicity, stopping hackers, redesign operators from the ground up, and to add more Limited Times Modes (LTMS ) in the game.
First off what is Rainbow Six Siege? Rainbow six siege is a FPS video game where anything can be destroyed, there is only one life, and having communication is key to succeed in this game. It is a 5 on 5 player base where the first team to win 3 rounds wins the game. They’re two different aspects when playing this game which are attackers and defenders. Also, each operator brings something unique that the person can use.
So, when redesigning this game from the ground up, one of the most important redesigns I would do is to fix Hit Registration. Hit Registration is when in a game where you the person aims at a person and you shoot the person; and the person who got shot gets a disadvantage by losing health or dying. Also, a player body is the outline of where you can get shot. For example, shooting someone in the foot, hand, and back counts as hit registration. So, one of the problems that there is in this game currently that stops it being one of the top games in the market is the Hit Registration because, they are times were when playing the game it looks like you are shooting the person and blood is coming out but nothing happens and that person turns around and kills you. Another example would be that when you are in the game and you get knocked down to the floor, which is the stage before death “the down but not out stage” where you must be revived to comeback, and at times when getting shot you can see the blood come out but you don’t die or you shoot a down person but they don’t die. I had found multiple solutions to solve this which will be first off would be to add a weapon miss alignment system which is a system where you aim sight is what you shoot because in the current version of the game it doesn’t exist. Say this you are shooting this person directly in your vision but if die by him and see the kill cam it shows that you had missed all your shots. This will dramatically increase Hit Registration and frustration in this game. Another solution that I had was bumping up...