Learning Curve Theory: Pizza Store Layout Simulation

1470 words - 6 pages

Learning Curve Theory: Pizza Store Layout SimulationOperations ManagementOPS/571August 16, 2010Learning Curve Theory: Pizza Store Layout SimulationThis paper is about the learning curve theory of a pizza store layout simulation. A discussion will be on how the learning curve concepts can be used to test the alternative process against the already existing process. An alternative to the process will be discussed. Finally a discussion will be on how good the initial process data is.Learning Curve Concepts and Alternative to the ProcessWeek 3-4
Serv ...view middle of the document...

00 0.90 0 0

Plax Ovens 58.61 4.00 0.05 60 2

Customers Total Balked Lost Sales ($) Misc/day ($) 880

Group 2 98 12 180 Total Cost/Day ($) 3,009

Group 4 141 15 450 Sales ($) 5,070

Take out 0 Profits ($) 2,061

Cream Puffs Yes

Mario's Take Out No

Average wait (Min) 3.44

Average Queue Length 2.89

There has been a great sign of improvement in the average waiting time for the customers at Mario's Pizza to receive their pizza from the first week until the end of the process. Mario's Pizza had a waiting time of 11.67 minutes for the first week and this average waiting time had decreased to 3.44 minutes in the eight week which is a large decrease of 8.23 minutes. This was done after applying strategies and removing what was not needed in the process (University of Phoenix, 2010).After the fourth week the average waiting time at Mario's pizza was at 5.69 minutes which is a decrease of over half the average waiting time in the first week. At an average decrease of 5.98 minutes in the waiting time would help Mario's pizza reach their goals of decreasing their average waiting time to avoid losing customers. By the time of the end of week six the company had decreased their average waiting time again to 4.14 minutes. This is about 1.55 minutes decrease from week 4 and a 7.53 minutes decrease from week one (University of Phoenix, 2010).There has been a great improvement in the profits of Mario's pizza since week one to the end of the process. The profits started at $1,054 from week one to and great increased rate of $2061 which is a little more than double the amount. By the end of week 4 profits had increased to $1519 which was an increase of $465 from week one. At the end of week six profits had increased to $1,652 which is an increase of $143 from week four and $598 from week one (University of Phoenix, 2010).Mario's pizza can use the average cost for running a restaurant each day for eight weeks to determine ...


Paper On Pizza Hut Malaysia E-Marketing

6218 words - 25 pages Free new coming customers can see the views of different people.Also they don't have a search button and their information is not that clear as it should be. Everything is deep inside the site. Homepage layout has attractive red color, and it would be better if they add their promotions and special offers also to front page, as Domino's Pizza has done. The website is usable for most of browsers, as it is analyzed in browsersshots.org most common

New Media Technologies Fieldwork 1 On RSS Feeds

1650 words - 7 pages big and simple buttons to click on. There is an easy access to any accounts when synced, and they are all in display of a magazine layout (refer to Appendix A for screenshots of Flipboard). Flipboard has big headlines where you can click on to read more about them. In order to navigate to other stories and news, the user just needs to swipe through the screen vertically while horizontal swipes lead to account settings. There are a lot of images and

C228 sentinel city - Task 1

1999 words - 8 pages assessment of safety issues, healthy issues, and environmental issues. When using the simulation and accessing the Analyzing date it helped in the simulation by the statistics for my community, one can look into your demographic that regard the housing, and health insurance, thy can find out what areas need the most assistance. Along with community education, one can find out improvements in healthcare and the prevention of diseases. This learning tool

A comparison of four research papers to understand the methodology to research techniques - Construction Management - Assignment

2972 words - 12 pages were thought to be particularly accessible. Ballesteros-Perez follows the standard layout but focus mainly on the methodology and data analysis, in order to simplify the theory to make it more accessible to a wider audience, and to help lay the foundation for future research regarding the subject matter. Kokkonen brings the reader’s attention to her finding about interdisciplinary working and reflective learning. The basic structure of all the

Essay On Starbucks #1

417 words - 2 pages Free capabilities and exploit both cost advantages and differentiation advantages in order to achieve its growth objective.By increasing its cumulative output, Starbucks will be able to reduce cost per unit of output through the efficiencies of the experience curve. Additionally, economies of learning can be realized as repetition reduces costs by decreasing the time required for particular jobs, thus reducing wastes and defects, and improving


5352 words - 22 pages this paper, the use of gamification in engaging Computer Science students in an online social network based collaborative learning environment, called PeerSpace, is discussed. PeerSpace integrates a suite of Web 2.0 tools that promote student interactions on course-related topics as well as purely social matters. The design and implementation details of various gamification schemes are presented. An assessment of the effectiveness of the schemes

Students shouldn’t be limited within textbook only - Wilmington university - essay

1061 words - 5 pages students take to achieve a learning objective by 30-80%, as indicated by the US Department of Education and studies by the National Training and Simulation Association. 81% of K-12 instructors trust that "tablets advance classroom training." The overview of innovation in the classroom by the Public Broadcasting Service (PBS) likewise presumed that 77% of educators discovered innovation to "increment students’ inspiration to learn. Other than that

Physics guide that will help with chapter 1 - The colony/ physics - Review

1806 words - 8 pages Free contributing to reproduction and survival will most likely be passed on to succeeding generations. Charles Darwin proposed this theory. Psychometrics: the scientific study of the measurement of human abilities, attitudes, and traits. Applied research: scientific study that aims to solve practical problems. Basic research: pure science that aims to increase the scientific knowledge base. Developmental psychology: the scientific study of physical

Zoe's Kitchen - Case Analysis

3641 words - 15 pages Free mother, Zoë. He was described as being optimistic, sales oriented, an entrepreneur, a visionary and hard-working. Two previous successful ventures gave John the knowledge and experience he would require. Zoës Kitchen's growth may even be linked to the effect of a learning/experience curve (Thompson et. al, 53). While John's experiences didn't necessarily provide large economies of scale (for cost cutting purposes), his knowledge did allow

Case Of The Broken Hutch, Essay On Personal Experience

5707 words - 23 pages Free making more money than Mike and that there will alwaysbe a manager looking over your shoulder saying, 'I could have done that better.'. Aftergetting used to Bob's habits we started to work like a machine, everyone has his/her separate joband together we had the store running smoothly. We even had a time were if we met our goalsfor the week, Bob would buy us pizza lunch on Friday's. After a while, we started to hit our goalsevery week and soon he

Pedagogy - the method and practice of teaching - Education - Assignment

2242 words - 9 pages practice but instead the child had to be at a certain stage of development to be able to learn new concepts. It is evident that Piaget suggests that teaching begins with the learners existing understandings and experience, helping them to build upon and develop these. It is important that practitioners identify the child’s current state of development and then setting up appropriate learning activities. Vygotsky and Bruner’s theory complimented

Community Health Simulation - Sentinel City Action Report - Assignment

3426 words - 14 pages Community Health Simulation Task 1 C228 Demographics Sentinel City is a virtual community with a total population of 663,862 (Healthcare Learning Innovations, 2018). Within the city, there are four distinctly different neighborhoods: Nightingale Square, Acer Tech Center, Casper Park District, and Industrial Heights. The majority of the population reside in Casper Park District, roughly 350,000 people. The neighborhood with the lowest

Casual sex has become so common amongst young adults particularly those that are in colleges - sex0001 - sex

1375 words - 6 pages focus on peers and adults influence the learning curve of an individual but it also emphasizes how attitude and cultural beliefs affect the learning curve. Works Cited Newman, Stuart A. "The role of genetic reductionism in biocolonialism." Peace Review 12.4 (2000): 517-524. Normile, Dennis. "Nature from nurture." (2016): 908-910 Le Gall, Armelle, Etienne Mullet, and Sheila Riviere Shafighi. "Age, religious beliefs, and sexual attitudes." Journal of

The Social Learning Theory Of Bandura

1690 words - 7 pages The Social Learning Theory of Bandura emphasises the importance of observing and modelling the behaviours, attitudes and emotional reactions of others. The Social Learning Theory explains human behaviour in terms of continuous reciprocal interaction between cognitive, behavioural, an environmental influences, suggesting that behaviour can be learned at the cognitive level through observing other people's actions. (Blackburn, 1993) This suggests

Psych: Human Development; Adolescent - Adolescent Development - Notes

5472 words - 22 pages Ability Knowing what solution or plan will actually work § ○ • Carol's Theory Hierarchical theory is, in essence, a compromise between the two views of intelligence- general versus distinct abilities Fluid Intelligence § Crystallized Intelligence § General Memory and Learning § Broad Visual Perception § Broad Auditory Perception § Broad Retrieval Ability § Broad Cognitive Speediness § Processing Speed § ○ • Creative Thinking Divergent Thinking